Official Rileys rules of play. Print

The object of the game is to score more points than your opponent in each frame.

Points are built up by potting a red followed by a colour of your choice, the colour ball must be placed back on its original spot.

The picture below explains the positioning and value of each ball on the table.

1pt = Red
2pts = Yellow
3pts = Green
4pts = Brown
5pts = Blue
6pts = Pink
7pts = Black

When all 15 reds have been cleared from the table, a player must pot the colours in order or value - lowest first. Yellow, green, brown, blue, pink, black.

It is also possible to accumulate points when your opponent fouls. The following shots are classified as foul strokes. A foul is no lower than 4 points and no higher than 7 (this depends on which colour ball you have pocketed. If you pot the yellow or green by mistake these count as 4pts)


  • A miss is when the cue-ball fails to first contact a ball on and the referee considers that the striker has not made a good enough attempt to hit a ball on
  • Potting a ball which you are not supposed to hit
  • If the cue-ball passes over any part of an object ball, whether touching it in the process or not, or leaves the table
  • Potting the cue ball
  • Pushing the cue ball against another ball that is in close proximity
  • Causing the cue to touch the white more than once

If a frame is tied then the players must play a black ball game - whoever pots the black is declared the winner

These are by necessity a summary of the rules. For the official rules, please visit the worldsnooker site



Print the rules of play

Official Rileys rules of play. Print

The game is played on a rectangular 6-pocket table with 15 balls (7 yellows, 7 reds and a black 8 ball.)

To win, a player or team must pocket all their group of object balls in any order, and then legally pocket the 8 ball.

To determine who has the right to break, both players will lag to determine who gets that advantage. (To lag, both players simultaneously play a ball up the table from anywhere behind the baulk line, with the intention of stopping it as close to the baulk cushion as possible. The person whose ball is deemed closest to the baulk cushion chooses if they wish to break or not.)

The game begins by the first player breaking the balls. To be deemed a legal break, 4 balls have to hit a cushion. The break will also be deemed a "fair break" if at least one colour is potted.

Following the break shot, regardless of whether a player has potted a ball or not, the person breaking will nominate their choice of balls. If the player breaking pots a combination of balls, for instance a red and a yellow, they can simply nominate which ball set they wish to play. Further, if one red is potted, they can if they so choose, nominate yellows without having to pot.

If a player fouls from the break, for instance, pots the white, then they will then loose the right to nominate. This advantage will then pass to their opponent who will receive two shots and a free table. With the first shot, they can play whichever ball they wish, and can then nominate a preferred set of balls on their second visit.

If the Cue Ball is potted on a fair break (4 balls hit the cushion or an object ball is potted) the player is penalised by the turn passing to their opponent, with two visits and an open table.

If the break is not a fair break and the Cue Ball is potted, the penalty for failure to perform a fair break applies. The balls are re-racked. The opponent is awarded 2 visits and an open table.

The opponent re-starts the game and is under the same obligation to achieve a fair break.

If no colours are potted on the break the table is considered open.

If a player is fouled under this rule the opponent faces an open table.

The game is completed when the 8 ball (black) is pocketed legally in any pocket, and all the remaining balls have come to rest, except on the break.

A game is deemed to be lost under the following circumstances.

If a player pockets the 8 ball (black) before all the balls in their own group, except on the break.

A player going in off the 8 ball (black) when the 8 ball (black) is pocketed.

A player pocketing the 8 ball (black) and any other ball on the same shot. Except following a foul when only the 8 ball (black) and ball(s) of the opponents group are on the table, then with the first shot of the first visit, the player may legally pocket the 8 ball (black) as well as ball(s) of the opponent's group by any combination and in any order.

A player who clearly fails to make any attempt to play a ball of their own group will lose the game.

A foul is deemed to have occured in the following circumstances.

  • If on any visit a player fails to pot a legal ball, either the cueball or an object ball has to touch a cushion. The only exception to the above rule is when a player is totally snookered on all of their balls, a total snooker being defined as the player not being able to see any part of their chosen ball set. In these circumstances, the need to make a ball contact the cushion after impact is not required, but the player must confirm to their opponent that they are indeed totally snookered before playing the shot.
  • The cue ball is pocketed.
  • Hitting an opponents ball(s) with the cue ball, except with the first shot following any foul.
  • Failing to hit any ball the cue ball.
  • Jump shot - defined as when the cue ball jumps over any part of any ball before making contact with any ball.
  • Hitting the 8 ball (black) with the cue ball on first impact of the cue ball before all their own group are pocketed, except with the first shot following any foul.
  • Potting any opponent's ball, except with the first shot following any foul.
  • Ball off the table. A ball shall be deemed "off the table" if it comes to rest anywhere other than on the bed of the table. Any object ball or the 8 ball (black), shall be returned to the 8 ball spot, or as near as possible to that spot without touching any other ball, in direct line between that spot and the centre of the string line. If the cue ball, then the cue ball played from in hand.
  • Player not having at least part of one foot on the floor.
  • Playing or touching with the cue any ball other than the cue ball.
  • Striking the cue ball with any part of the cue other than the tip.
  • Playing out of turn.
  • Playing before all balls have come to rest.
  • Playing before any ball(s) require re-spotting.
  • Striking the cue ball with the cue more than once.
  • Push shot - defined as where the cue tip remains in contact with the cue ball for more than the momentary time commensurate with a normal stroked shot, or the cue tip remains in contact with the cue ball once it has commenced it's forward motion.
  • Failing to nominate when balls of both groups are pocketed with the first legal pot.
  • Foul break, failing to pot an object ball or drive at least four object balls to hit any cushions.


Print the rules of play

Official Rileys rules of play. Print

The object of the game is to win by being the first player to pot all of their colours (red / yellow) or (spots / stripes) and then pot the Eight ball.

The balls are set up in a triangle with the eight ball in the middle on the spot.

The cue ball is placed behind the line at the opposite end of the table.

If a coloured ball is potted on the break then that is the colour for that player.

If no coloured ball is potted then the next player can choose any colour to pot.

The following shots are classed as foul strikes:


  • Potting the cue ball
  • Potting an opponents ball
  • Failing to contact with the cue ball
  • If any ball jumps off the table
  • Missing any ball you are aiming to hit


  • Print the rules of play

    Official Rileys rules of play. Print

    9 ball is just a case of sinking nine balls in order - it is a fast fun game as your opponent may sink 8 balls and then miss the ninth. You sink the ninth ball and you have won!

    A great game to relieve stress - the balls are heavier and a more powerful shot is needed. If you are skillful enough to run the ball along the cushion the ball will always fall in the pocket, why not give it a go for a fun evening out .

    The object of the game is to pot the 9 ball by ensuring that you always hit the lowest numbered ball first.

    The object balls are racked in a diamond shape, with the 1 ball at the top of the diamond and the 9 ball in the centre of the diamond. The other balls are racked in random order as tightly as possible.

    The game begins with the cue ball in hand behind the line at the other end of the table.

    The 1 ball must be hit first on the break - if not it is a foul. After the break shot has been taken the oncoming player may play a push out - an attempt to move the cue ball into a better position.

    The player must declare that they are playing a push out. The next player can choose to shoot from that position or pass it back.

    The following shots are classed as foul shots:

  • Not hitting the lowest numbered ball on the table
  • Failure to hit the number 1 ball first on the break
  • If any ball jumps off the table
  • Missing any ball you are aiming for
  • Potting the cue ball
  • Failure to drive the cue ball or any numbered ball to the cushion
  • Three consecutive fouls means you lose the game


  • Print the rules of play

    Official Rileys rules of play. Print

    Texas Hold'em - the basic rules

    In Texas Hold'em, each player is dealt two cards - the hole cards, which they keep secret from everyone else. Later In the game, five cards are dealt face up in the middle of the table. Each player can use their own two hole cards and those in the middle to make their best hand with five cards:

    The hands in descending rank order:

    1. The ultimate poker hand is the royal flush - Ace, King, Queen, Jack and ten - all of the same suit
    2. The straight flush - five cards of the same suit in sequence (the ace counts as 1)
    3. Four of a kind - four cards of the same rank, such as four jacks or four sevens and one other card. The higher the rank, the higher the hand
    4. The full house - three of one rank and two of another e.g. three eights and two fives. The higher the set of three cards, the higher the hand
    5. The flush - five cards of the same suit. The higher the cards, the higher the hand, starting with the highest ranking card
    6. The straight - five cards in sequence. The higher the cards, the higher the hand, starting with the highest ranking card. The ace can be high - above the King, or low - below the two
    7. Three of a kind - three cards of the same rank and two of different ranks. The higher the three of the same rank, the higher the hand, with the rank of the other two counting if the threes are the same
    8. Two pairs - two cards of one rank and two cards of another, with one other card of a different rank. Ranked by the highest pair, then the other pair and then the fifth card
    9. One pair - two cards of one rank and three of different ranks. Ranked by the pair followed by the next three cards in rank order
    10. High card - any hand that is not one of the above i.e. five different, non-sequential cards of at least two different suits. Ranked by high card, then second highest etc
    N.B. All suits are of equal ranking and are not used to decide the winner in the case of identical hands - the pot is split equally

    Dealing

    The person dealt to last becomes the next dealer and is identified with a dealer marker at their place on the table. After the hand is over, the marker should be passed left to the next dealer

    Getting started

    In order to move the game along and ensure a reasonable pot for each hand, there are two 'blinds' - players who bet before the any of the players see their cards - the hole cards. The blind players are the two immediately to the left of the dealer. The player on the left next to the dealer Is known as the 'small blind' - they make the first bid and the next player to the left, known as the 'big blind' makes the second bet. The big blind's bet is always the same as the minimum bet at the table - the small blind's bet is half the minimum bet

    During play

    After the blind players have bet, each player in turn moving left from the dealer can choose a play:

    Betting - putting money in the pot
    Calling - matching another players bets with the same amount
    Folding - handing over their cards and taking no further part in this hand
    Checking - doing nothing - this can only be done if no bet is in play
    Raising - increasing another players bet
    Re-raising - increasing another players raise

    The first round - the pre-flop

    Once the blind bets have been made, two cards are dealt to each player (the hole cards). Players then decide if they want to bet, starting with the player after the big blind - in the first round you must bet, call, raise or fold - you cannot check. All players who continue to the next round must put the same amount into the pot - if one player raises, the others must re-raise to continue - they can of course fold

    The second round - the flop

    The dealer now turns three cards face up on the table - the flop. These cards can be used by all players in combination with their hole cards, which are kept hidden

    The remaining players now start the second round - the first player to the dealer's left starts. Players either bet/raise, call, fold or check. All remaining players must put the same amount into the pot or fold before the round has ended. These rules now apply to each successive round...

    The third round - the turn

    The dealer now turns face up the fourth card in the middle of the table, meaning that each player now has effectively six cards to play with. A further round of betting now takes place

    Fourth round - the river

    The dealer now turns face up the fifth and final card In the middle of the table. A further round of betting takes place

    The showdown

    Each player makes the best five card hand that they can with the five cards in the middle of the table and their two hole cards - this could mean just using the five cards upturned in the middle of the table - this is known as 'playing the board'. The remaining players now show their hands and the winner is determined. You do not have to show your cards if you don't want to, but you will not win unless you do and you have the best hand



    Print the rules of play

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